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Charge

Spell

Charge

Physical

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Instant cast5 sec cooldownCharge

Charges an enemy, inflicting normal damage plus 0.356857 and stuns the opponent for 2 sec.

Charge

Tooltip

Charges an enemy, inflicting normal damage plus 0.356857 and stuns the opponent for 2 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name.
  2. Effect 2 is Weapon Damage (effect type 58). Its base value is 0.3569. It scales with 1 times spell power.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 12. It scales with 1 times spell power. It applies the stunned mechanic.

What it does

Charge is a Physical spell with an instant cast, a range of 8-25 yards, a 5 sec cooldown and effects that last 2 sec. When cast it deals weapon damage (base value 0.3569) and applies an aura with the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8-25 yards (Charge)
Cast timeInstant
Cooldown5 sec
Global cooldownNone
Duration2 sec
Effect #1Effect 96
Effect #2Weapon Damage (58)
Value: 0.3569
Spell power coefficient: 1
Effect #3Apply Aura (6)
Aura type id 12
Spell power coefficient: 1
Mechanic: Stunned

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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