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Charge Lure

Spell

Charge Lure

Physical

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Instant castMedium Range

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Charge Lure

What it does

Charge Lure is a spell with an instant cast, a range of 30 yards and an effect that lasts until cancelled. When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
DurationInfinite
EffectApply Aura
RangeMedium Range
Spell ID390571

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 7 separate Spell records named "Charge Lure". This page is record #390571. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#372666cast time: 3 sec; duration: none; effect types: Dummy, effect 134; different tooltip textA different effect setup
#390568duration: 3 sec; different tooltip textA variant record
#390588used by: Cast by Charge Lure; duration: none; effect types: effect 90A helper record another spell casts
#390589duration: none; effect types: Trigger MissileA different effect setup
#390596used by: Cast by Charge Lure; duration: none; effect types: effect 90A helper record another spell casts
#390602duration: none; effect types: Trigger MissileA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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