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Charge Lure

Spell

Charge Lure

Physical

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Instant castMedium Range

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Charge Lure

What it does

Charge Lure is a spell with an instant cast and a range of 30 yards. When cast it launches a missile. It also casts Charge Lure (record #390596).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolPhysical
Cast timeInstant
EffectTrigger Missile
RangeMedium Range
Spell ID390602

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast timeInstant
Effect #1Trigger Missile (32)
Value: 5
Trigger spell: Charge Lure

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 7 separate Spell records named "Charge Lure". This page is record #390602. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page.

Record What differs from this record Likely reason
#372666cast time: 3 sec; effect types: Dummy, effect 134; different tooltip textA different effect setup
#390568duration: 3 sec; effect types: Apply Aura; different tooltip textA different effect setup
#390571duration: until cancelled; effect types: Apply AuraA different effect setup
#390588used by: Cast by Charge Lure; effect types: effect 90A helper record another spell casts
#390589no compared field differsA duplicate client record
#390596used by: Cast by Charge Lure; effect types: effect 90A helper record another spell casts

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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