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Charged Fists

Spell

Charged Fists

Nature

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0.5 secCombat Range

Sky-Singer Strag charges her fists with electrical energy increasing her melee haste by 75% and causing melee attacks to inflict Nature damage with each hit.

Charged Fists

Tooltip

Sky-Singer Strag charges her fists with electrical energy increasing her melee haste by 75% and causing melee attacks to inflict Nature damage with each hit.

How it works

Its aura procs every time its trigger condition is met.

Charged Fists is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Charged Fists.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 193. Its base value is 75.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -30.

What it does

Charged Fists is a Nature spell with a 0.5 sec cast, a range of 5 yards and an effect that lasts until cancelled. When cast it applies an aura. It also casts Charged Fists (record #156759).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range5 yards (Combat Range)
Cast time0.5 sec
DurationInfinite
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 42
Trigger spell: Charged Fists
Effect #2Apply Aura (6)
Aura type id 193
Value: 75
Effect #3Apply Aura (6)
Aura type id 79
Value: -30
Misc value: 127

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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