Tooltip
Sacrifice to charge the phylactery.
Healing a target below 30% health expends the phylactery's charge to amplify your spell, restoring additional health to the target.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Charged Phylactery is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is effect type 142, which the datamine does not name. It triggers Phylactery's Toll.
- Effect 3 is Dummy (effect type 3). Its base value is 30.
What it does
Charged Phylactery is a Shadow spell with an instant cast, no range (it targets the caster), a 30 sec cooldown and effects that last 10 min. When cast it applies an aura. It also casts Phylactery's Toll.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Duration | 10 min |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Effect 142 Trigger spell: Phylactery's Toll |
| Effect #3 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Comments
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