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Charred Brambles

Spell

Charred Brambles

Physical

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Instant castSelf Only

Charred Brambles are inert and can be healed by players.

Charred Brambles

Tooltip

Charred Brambles are inert and can be healed by players.

Upon reaching full health, they transform into a.

How it works

Charred Brambles is built from 8 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 370.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 243.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 56.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 12.
  5. Effect 5 is effect type 203, which the datamine does not name. It triggers Scorching Pursuit.
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 133. Its base value is -50.
  7. Effect 7 is Trigger Spell (effect type 64). It triggers ClearAllDebuffs.
  8. Effect 8 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec.

What it does

Charred Brambles is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.2 sec. The client files the whole spell under the stunned mechanic. It also casts Scorching Pursuit and ClearAllDebuffs.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
MechanicStunned
Effect #1Apply Aura (6)
Aura type id 370
Misc value: 250
Effect #2Apply Aura (6)
Aura type id 243
Misc value: 1665
Effect #3Apply Aura (6)
Aura type id 56
Misc value: 209542, 1
Effect #4Apply Aura (6)
Aura type id 12
Effect #5Effect 203
Trigger spell: Scorching Pursuit
Effect #6Apply Aura (6)
Aura type id 133
Value: -50
Effect #7Trigger Spell (64)
Trigger spell: ClearAllDebuffs
Effect #8Apply Aura (6)
Aura type id 226
Period: every 0.2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.