How it works
It does not trigger the global cooldown, so it can be used between other casts.
Chase Down is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 65519. Its area radius is 100 yards.
- Effect 2 is Trigger Spell (effect type 64). Its base value is 118961. It triggers Pursuit.
What it does
Chase Down is a spell with an instant cast, a range of 100 yards and a 7 sec cooldown. It also casts Pursuit.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| Range | 100 yards (Vision Range (AOI)) |
|---|---|
| Cast time | Instant |
| Cooldown | 7 sec |
| Global cooldown | None |
| GCD category | Category id 1152 |
| Effect #1 | Dummy (3) Value: 65519 Radius: 100 yards |
| Effect #2 | Trigger Spell (64) Value: 118961 Trigger spell: Pursuit |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.