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Chronal Dynamo

Spell

Chronal Dynamo

Physical

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Evoker

Instant castSelf Only

Living Flame's cast time is reduced by 0.2.1 sec, and it deals 50% increased damage or healing when it is a non-instant cast.

Chronal Dynamo

Tooltip

Living Flame's cast time is reduced by 0.2.1 sec, and it deals 50% increased damage or healing when it is a non-instant cast.

How it works

Chronal Dynamo is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 107. Its base value is -200.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.

What it does

Chronal Dynamo is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 107
Value: -200
Misc value: 10
Effect #2Apply Aura (6)
Aura type id 4
Value: 50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Chronal Dynamo appears in: 1 talent.

Talents

  • Chronal Dynamo for Evoker (Devastation, Preservation, Augmentation)
    Hero talent tree: ChronowardenTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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