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Chrono Ward

Spell

Chrono Ward

Arcane

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Evoker

Instant castSelf Only

When allies deal damage with Temporal Wounds, they gain a shield for 100% of the damage dealt.

Chrono Ward

Tooltip

When allies deal damage with Temporal Wounds, they gain a shield for 100% of the damage dealt. Absorption cannot exceed 30% of your maximum health.

How it works

Chrono Ward is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 100.
  2. Effect 2 is Dummy (effect type 3). Its base value is 30.

What it does

Chrono Ward is an Arcane spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 4
Value: 100
Effect #2Dummy (3)
Value: 30

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Chrono Ward appears in: 2 talents.

Talents

  • Chrono Ward for Evoker (Devastation, Preservation, Augmentation)Talent
  • Chrono Ward (a talent definition no current talent tree places)Talent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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