Tooltip
Ignites an enemy, inflicting 28.6212 Fire damage and an additional 8.00712 Fire damage every 1 sec. for 30 sec. When Cinders is removed, a pool of flames is created at the target's location. The pool inflicts 28.6212 Fire damage every 1 sec. to all enemies within 5 yards.
How it works
Its dispel type is client id 1.
Cinders is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 28.6212. Its area radius is 200 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8.0071 per tick. Its area radius is 200 yards. It ticks every 1 sec, 30 times over the full 30 sec (240.21 base in total).
What it does
Cinders is a Fire spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 30 sec. When cast it deals Fire damage (base value 28.6212) in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 30 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 28.6212 Radius: 200 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 8.0071 Radius: 200 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.