Tooltip
The Vault Defender targets a player and hurls a dagger at them, inflicting 12 Physical damage and causing all players between the Defender and the target to bleed for 8 Physical damage every 1.5 sec. for 12 sec.
How it works
Cleansing Flame is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8 per tick. It ticks every 1.5 sec, 8 times over the full 12 sec (64 base in total).
What it does
Cleansing Flame is a Physical spell with an instant cast, a range of 100 yards and effects that last 12 sec. When cast it deals Physical damage (base value 12) and applies an aura every 1.5 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 12 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 8 Period: every 1.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.