How it works
Clear Disguise is built from 2 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. It triggers Greater Invisibility.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Greater Invisibility.
What it does
Clear Disguise is a spell with an instant cast and a range of 100 yards. It also casts Greater Invisibility.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Effect 164 Trigger spell: Greater Invisibility |
| Effect #2 | Effect 164 Trigger spell: Greater Invisibility |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.