How it works
Clear Phase is built from 5 client effects, applied in this order:
- Effect 1 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Astral Plane.
- Effect 2 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Crane Spirit.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Serpent Spirit.
- Effect 4 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Tiger Spirit.
- Effect 5 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Ox Spirit.
What it does
Clear Phase is a spell with an instant cast and no range (it targets the caster). It also casts Astral Plane, Invoke Crane Spirit, Invoke Serpent Spirit and Invoke Tiger Spirit.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 164 Radius: 200 yards Trigger spell: Astral Plane |
| Effect #2 | Effect 164 Radius: 200 yards Trigger spell: Invoke Crane Spirit |
| Effect #3 | Effect 164 Radius: 200 yards Trigger spell: Invoke Serpent Spirit |
| Effect #4 | Effect 164 Radius: 200 yards Trigger spell: Invoke Tiger Spirit |
| Effect #5 | Effect 164 Radius: 200 yards Trigger spell: Invoke Ox Spirit |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.