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Clear Phase

Spell

Clear Phase

Physical

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Instant castSelf Only

Physical spell.

Clear Phase

How it works

Clear Phase is built from 5 client effects, applied in this order:

  1. Effect 1 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Astral Plane.
  2. Effect 2 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Crane Spirit.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Serpent Spirit.
  4. Effect 4 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Tiger Spirit.
  5. Effect 5 is effect type 164, which the datamine does not name. Its area radius is 200 yards. It triggers Invoke Ox Spirit.

What it does

Clear Phase is a spell with an instant cast and no range (it targets the caster). It also casts Astral Plane, Invoke Crane Spirit, Invoke Serpent Spirit and Invoke Tiger Spirit.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 164
Radius: 200 yards
Trigger spell: Astral Plane
Effect #2Effect 164
Radius: 200 yards
Trigger spell: Invoke Crane Spirit
Effect #3Effect 164
Radius: 200 yards
Trigger spell: Invoke Serpent Spirit
Effect #4Effect 164
Radius: 200 yards
Trigger spell: Invoke Tiger Spirit
Effect #5Effect 164
Radius: 200 yards
Trigger spell: Invoke Ox Spirit

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.