Tooltip
Inflicts weapon damage plus additional damage to an enemy and its nearest allies, affecting targets and knocking them back.
How it works
Cleave is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 100. It jumps to up to 5 targets.
- Effect 2 is Knock Back (effect type 98). Its base value is 60. It scales with 1 times spell power. It jumps to up to 5 targets.
What it does
Cleave is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 100) jumping to up to 5 targets and has a Knock Back effect jumping to up to 5 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Effect #1 | Weapon % Damage (31) Value: 100 Chain targets: 5 |
| Effect #2 | Knock Back (98) Value: 60 Spell power coefficient: 1 Misc value: 60 Chain targets: 5 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.