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Cold Claws

Spell

Cold Claws

Frost

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Instant castAnywhere - Unlimited

Frost spell.

Cold Claws

How it works

Its dispel type is client id 1. Its aura procs every time its trigger condition is met.

Cold Claws is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -2.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 542. It triggers Frozen Solid.

What it does

Cold Claws is a Frost spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it applies an aura. The client files the whole spell under the snared mechanic. It also casts Frozen Solid. It stacks up to 20 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration10 sec
MechanicSnared
Dispel typeDispel type id 1
Proc chanceAlways
Max stacks20
Effect #1Apply Aura (6)
Aura type id 33
Value: -2
Effect #2Apply Aura (6)
Aura type id 542
Misc value: 20
Trigger spell: Frozen Solid

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cold Claws appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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