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Collective Gravity

Spell

Collective Gravity

Physical

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Instant castThree Hundred Yards

When 2 or more players with gather during, they project a zone that reduces movement speed by 30% and grants 1 stack of Collective Gravity for each player within who has.

Collective Gravity

Tooltip

When 2 or more players with gather during, they project a zone that reduces movement speed by 30% and grants 1 stack of Collective Gravity for each player within who has.

Dimensius can only players with less Collective Gravity than his.

How it works

Its aura procs every time its trigger condition is met.

Collective Gravity is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.

What it does

Collective Gravity is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura with the snared mechanic. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 4
Effect #2Apply Aura (6)
Aura type id 33
Value: -30
Mechanic: Snared

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Collective Gravity appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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