Tooltip
When 2 or more players with gather during, they project a zone that reduces movement speed by 30% and grants 1 stack of Collective Gravity for each player within who has.
Dimensius can only players with less Collective Gravity than his.
How it works
Its aura procs every time its trigger condition is met.
Collective Gravity is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic.
What it does
Collective Gravity is a spell with an instant cast, a range of 300 yards and an effect that lasts until cancelled. When cast it applies an aura and applies an aura with the snared mechanic. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 4 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Collective Gravity appears in: 1 boss encounter.
Boss encounters
- Dimensius, the All-Devouring in Manaforge Omega
Journal section: Stage One: Critical Mass > Massive Smash > Living Mass > Excess Mass
Encounter creatures: Pargoth, Dimensius, ArtoshionRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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