How it works
Its dispel type is client id 9. Its aura procs every time its trigger condition is met.
Commanding Roar is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 10. Its area radius is 50 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 54. Its base value is 20. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10. Its area radius is 50 yards.
What it does
Commanding Roar is a spell with a 3 sec cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura in a 50 yard radius. The client files the whole spell under the enraged mechanic. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 3 sec |
| Duration | 10 sec |
| Mechanic | Enraged |
| Dispel type | Dispel type id 9 |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 10 Misc value: 127 Radius: 50 yards |
| Effect #2 | Apply Aura (6) Aura type id 54 Value: 20 Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 61 Value: 10 Misc value: 500 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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