Tooltip
Shocks a target with a conductive shock pulse, inflicting 23.3189 Nature damage and stunning the target for 6 sec. This damaging effect may jump up to 1 additional targets.
How it works
Its dispel type is client id 1.
Conducted Shock Pulse is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 2 is School Damage (effect type 2). Its base value is 23.3189. It jumps to up to 4 targets.
What it does
Conducted Shock Pulse is a Nature spell with a 1.5 sec cast, a range of 50 yards and effects that last 6 sec. When cast it applies an aura with the stunned mechanic and deals Nature damage (base value 23.3189) jumping to up to 4 targets.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 1.5 sec |
| Duration | 6 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #2 | School Damage (2) Value: 23.3189 Chain targets: 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Conducted Shock Pulse appears in: 1 boss encounter.
Boss encounters
- Hellfire Assault in Hellfire Citadel
Journal section: Hellfire Reinforcements > Contracted Engineer
Encounter creatures: Hellfire Cannon, Siegemaster Mar'takRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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