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Conductive Strike

Spell

Conductive Strike

Nature

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1.5 secMedium Range

Balakar inflicts 35 Nature damage to his current target and an additional 6 Nature damage every 1 sec for 10 sec.

Conductive Strike

Tooltip

Balakar inflicts 35 Nature damage to his current target and an additional 6 Nature damage every 1 sec for 10 sec.

Increases damage taken from by 500%.

How it works

Its dispel type is client id 1.

Conductive Strike is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6 per tick. It ticks every 1 sec, 10 times over the full 10 sec (60 base in total).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 500.

What it does

Conductive Strike is a Nature spell with a 1.5 sec cast, a range of 30 yards and effects that last 10 sec. When cast it deals Nature damage (base value 35), applies an aura every 1 sec and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time1.5 sec
Duration10 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 35
Effect #2Apply Aura (6)
Aura type id 3
Value: 6
Period: every 1 sec
Effect #3Apply Aura (6)
Aura type id 255
Value: 500
Misc value: 33

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Conductive Strike appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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