Tooltip
Sets an enemy aflame, inflicting 13.7768 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies. for 13.7768 Fire damage as well.
How it works
Its dispel type is client id 1.
Conflagration is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 13.7768 per tick. It ticks every 2 sec, 3 times over the full 6 sec (41.33 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. Its base value is 1. It scales with 1 times spell power.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It scales with 1 times spell power. It ticks every 2 sec, 3 times over the full 6 sec (3 base in total). It triggers Conflagration.
What it does
Conflagration is a Fire spell with an instant cast, a range of 80 yards and effects that last 6 sec. When cast it applies an aura every 2 sec and applies an aura. It also casts Conflagration (record #155718).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | Instant |
| Duration | 6 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 13.7768 Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 5 Value: 1 Spell power coefficient: 1 |
| Effect #3 | Apply Aura (6) Aura type id 23 Value: 1 Spell power coefficient: 1 Period: every 2 sec Trigger spell: Conflagration |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.