Tooltip
Sets an enemy aflame, inflicting 5% of maximum health as Fire damage every 1 sec and sending it into a state of panic for 4 sec. While the target is affected, the flames periodically scorch its nearby allies as well.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Conflagration is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 89. Its base value is 5 per tick. It ticks every 1 sec, 4 times over the full 4 sec (20 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 5. Its base value is 22587. It applies the disoriented mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 2 times over the full 4 sec. It triggers Horseman's Conflagration.
What it does
Conflagration is a Fire spell with an instant cast, a range of 30 yards, a 4 sec cooldown and effects that last 4 sec. When cast it applies an aura every 1 sec, applies an aura with the disoriented mechanic and applies an aura every 2 sec. It also casts Horseman's Conflagration.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Apply Aura (6) Aura type id 89 Value: 5 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 5 Value: 22587 Mechanic: Disoriented |
| Effect #3 | Apply Aura (6) Aura type id 23 Period: every 2 sec Trigger spell: Horseman's Conflagration |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.