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Consecutive Concussion

Spell

Consecutive Concussion

Physical

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Hunter

Instant castSelf Only

Concussive Shot slows movement by an additional 10%.

Consecutive Concussion

Tooltip

Concussive Shot slows movement by an additional 10%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.

How it works

Consecutive Concussion is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 219. Its base value is -10.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.

What it does

Consecutive Concussion is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 219
Value: -10
Misc value: 3, 5872
Effect #2Apply Aura (6)
Aura type id 4
Value: 3

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Consecutive Concussion appears in: 1 pvp talent.

PvP talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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