Tooltip
Concussive Shot slows movement by an additional 10%. Using Steady Shot 3 times on a concussed enemy stuns them for 4 sec.
How it works
Consecutive Concussion is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 219. Its base value is -10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
What it does
Consecutive Concussion is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 219 Value: -10 Misc value: 3, 5872 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Consecutive Concussion appears in: 1 pvp talent.
PvP talents
- Marksmanship HunterPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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