Tooltip
Absorb a nearby pool of Burning Amber, formed from a dissolved Living Amber. This bolsters your mutated form, increasing current and maximum health by 4770.2, but also restores Willpower.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Consume Amber is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 5 yards.
- Effect 2 is Energize (effect type 30). Its base value is 20.
What it does
Consume Amber is a Physical spell with an instant cast, a range of 8 yards and a 1.5 sec cooldown. When cast it restores a resource (base value 20).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Cooldown | 1.5 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 5 yards |
| Effect #2 | Energize (30) Value: 20 Misc value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.