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Consume Magic

Spell

Consume Magic

Shadow

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3 sec5 sec cooldownSelf Only

Consumes all magic thin, interrupting casting and inflicting Shadow damage.

Consume Magic

Tooltip

Consumes all magic thin, interrupting casting and inflicting Shadow damage.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Consume Magic is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 250. Its area radius is 8 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). It applies the interrupted mechanic. Its area radius is 8 yards.

What it does

Consume Magic is a Shadow spell with a 3 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 3 sec. When cast it deals a percentage of weapon damage (base value 250) in an 8 yard radius and interrupts spellcasting with the interrupted mechanic in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time3 sec
Cooldown5 sec
Global cooldownNone
Duration3 sec
Effect #1Weapon % Damage (31)
Value: 250
Radius: 8 yards
Effect #2Interrupt Cast (68)
Mechanic: Interrupted
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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