Tooltip
Sacrifices 5% of maximum health to inflict 31.0919 Nature damage to a target, siphoning their life essence for 19.4324 Nature damage every 2 seconds.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Corrupted Blood is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 31.0919. Its area radius is 100 yards.
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 5.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 53. Its base value is 19.4324 per tick. It scales with 2 times spell power. Its area radius is 100 yards. It ticks every 2 sec, 8 times over the full 16 sec (155.46 base in total).
What it does
Corrupted Blood is a Nature spell with a 3 sec cast, a range of 45 yards and effects that last 16 sec. When cast it deals Nature damage (base value 31.0919) in a 100 yard radius and applies an aura in a 100 yard radius every 2 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 3 sec |
| Duration | 16 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 31.0919 Radius: 100 yards |
| Effect #2 | Effect 165 Value: 5 |
| Effect #3 | Apply Aura (6) Aura type id 53 Value: 19.4324 Spell power coefficient: 2 Radius: 100 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.