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Corrupted Waters

Spell

Corrupted Waters

Frost

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Instant castSelf Only

The corrupted waters of the fountain inflict 2.15795 Frost damage every 0.5 sec.

Corrupted Waters

Tooltip

The corrupted waters of the fountain inflict 2.15795 Frost damage every 0.5 sec.

How it works

Corrupted Waters is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2.1579. Its area radius is 30 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 30 yards.
  3. Effect 3 is effect type 164, which the datamine does not name. Its area radius is 30 yards. It triggers Dry.

What it does

Corrupted Waters is a Frost spell with an instant cast, no range (it targets the caster) and effects that last 0.5 sec. When cast it deals Frost damage (base value 2.1579) in a 30 yard radius and applies an aura in a 30 yard radius. It also casts Dry.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
RangeSelf Only
Cast timeInstant
Duration0.5 sec
Effect #1School Damage (2)
Value: 2.1579
Radius: 30 yards
Effect #2Apply Aura (6)
Aura type id 4
Radius: 30 yards
Effect #3Effect 164
Radius: 30 yards
Trigger spell: Dry

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Corrupted Waters appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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