Tooltip
The corrupted waters of the fountain inflict 2.15795 Frost damage every 0.5 sec.
How it works
Corrupted Waters is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 2.1579. Its area radius is 30 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 30 yards.
- Effect 3 is effect type 164, which the datamine does not name. Its area radius is 30 yards. It triggers Dry.
What it does
Corrupted Waters is a Frost spell with an instant cast, no range (it targets the caster) and effects that last 0.5 sec. When cast it deals Frost damage (base value 2.1579) in a 30 yard radius and applies an aura in a 30 yard radius. It also casts Dry.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 0.5 sec |
| Effect #1 | School Damage (2) Value: 2.1579 Radius: 30 yards |
| Effect #2 | Apply Aura (6) Aura type id 4 Radius: 30 yards |
| Effect #3 | Effect 164 Radius: 30 yards Trigger spell: Dry |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Corrupted Waters appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Wise Mari in Temple of the Jade Serpent
Journal section: Stage One: Still Waters, Rise Up!
Encounter creatures: Wise MariDungeon boss ability
Spells that cast it
- Corrupted WatersTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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