Tooltip
Charonus crashes void comets at players' locations, inflicting 12 Shadow damage to players of impact and an additional 1.5 Shadow damage every 1 sec for 20 sec and knocking them back.
How it works
Cosmic Crash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 12. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.5 per tick. Its area radius is 8 yards. It ticks every 1 sec, 20 times over the full 20 sec (30 base in total).
What it does
Cosmic Crash is a Shadow spell with an instant cast, a range of 100 yards and effects that last 20 sec. When cast it deals Shadow damage (base value 12) in an 8 yard radius and applies an aura in an 8 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 20 sec |
| Effect #1 | School Damage (2) Value: 12 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1.5 Radius: 8 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
Read player comments on Cosmic Crash at Wowhead (opens Wowhead in a new tab)