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Cosmic Fracture

Spell

Cosmic Fracture

HolyNatureShadowArcane

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14 secAnywhere - Unlimited

The crystal shatters into shrapnel, inflicting 48 Cosmic damage to all players and an additional 24 Cosmic damage every 1 sec for 10 sec.

Cosmic Fracture

Tooltip

The crystal shatters into shrapnel, inflicting 48 Cosmic damage to all players and an additional 24 Cosmic damage every 1 sec for 10 sec.

How it works

Its aura procs every time its trigger condition is met.

Cosmic Fracture is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 48. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 24 per tick. Its area radius is 300 yards. It ticks every 1 sec, 10 times over the full 10 sec (240 base in total).
  3. Effect 3 is Instakill (effect type 1).

What it does

Cosmic Fracture is a Holy, Nature, Shadow and Arcane spell with a 14 sec cast, an unlimited range and effects that last 10 sec. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 48) in a 300 yard radius, applies an aura in a 300 yard radius every 1 sec and kills the target outright. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Nature, Shadow, Arcane
Range50000 yards (Anywhere - Unlimited)
Cast time14 sec
Duration10 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 48
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 24
Radius: 300 yards
Period: every 1 sec
Effect #3Instakill (1)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cosmic Fracture appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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