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Cower!

Spell

Cower!

Physical

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1 sec1.5 sec cooldownVision Range (AOI)

Roars, causing nearby enemies to Cower for 9 sec., reducing their movement speed by 20% and inflicting 17.4892 Physical damage, bypassing armor.

Cower!

Tooltip

Roars, causing nearby enemies to Cower for 9 sec., reducing their movement speed by 20% and inflicting 17.4892 Physical damage, bypassing armor.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Cower! is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 20. Its area radius is 20 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 17.4892. Its area radius is 20 yards.

What it does

Cower! is a Physical spell with a 1 sec cast, a range of 100 yards, a 1.5 sec cooldown and effects that last 9 sec. When cast it applies an aura in a 20 yard radius and deals Physical damage (base value 17.4892) in a 20 yard radius. The client files the whole spell under the snared mechanic. It stacks up to 4 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1 sec
Cooldown1.5 sec
Global cooldownNone
Duration9 sec
MechanicSnared
Proc chanceAlways
Max stacks4
Effect #1Apply Aura (6)
Aura type id 33
Value: 20
Radius: 20 yards
Effect #2School Damage (2)
Value: 17.4892
Radius: 20 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Cower! appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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