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Creeping Nightmares

Spell

Creeping Nightmares

Shadow

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Instant castAnywhere - Unlimited

Cenarius' corruption is causing Creeping Nightmares which inflicts 2.68683 Shadow damage and increases Creeping Nightmares damage taken by 20%.

Creeping Nightmares

Tooltip

Cenarius' corruption is causing Creeping Nightmares which inflicts 2.68683 Shadow damage and increases Creeping Nightmares damage taken by 20%. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Creeping Nightmares is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 2.6868. It applies the infected mechanic. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 20. Its area radius is 300 yards.

What it does

Creeping Nightmares is a Shadow spell with an instant cast, an unlimited range and effects that last 30 sec. When cast it deals Shadow damage (base value 2.6868) with the infected mechanic in a 300 yard radius and applies an aura in a 300 yard radius. It stacks up to 100 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration30 sec
Proc chanceAlways
Max stacks100
Effect #1School Damage (2)
Value: 2.6868
Mechanic: Infected
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 255
Value: 20
Misc value: 22
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Creeping Nightmares appears in: 1 boss encounter and 3 spells that cast it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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