Tooltip
Dathea sends out a series of crosswinds, adjusting the location of every.
Upon arriving at their new location each Tempest unleashes a burst of wind, inflicting 30 Nature damage to all players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 7 yards.
What it does
Crosswinds is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 30) in a 7 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 30 Radius: 7 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.