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Crowd Control

Spell

Crowd Control

Physical

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1 secMedium Range

Zo'gron deflects all attacks and spells from the front for 5 sec.

Crowd Control

Tooltip

Zo'gron deflects all attacks and spells from the front for 5 sec.

When the guard ends, Zo'gron inflicts 35 Arcane damage to all players in a frontal cone and knocks them back.

How it works

Crowd Control is built from 5 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 393. Its base value is 100.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 414. Its base value is 100.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 51. Its base value is 100.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 150. Its base value is 100.

What it does

Crowd Control is a spell with a 1 sec cast, a range of 30 yards and effects that last 5 sec. When cast it applies an aura. The client files the whole spell under the invulnerable mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range30 yards (Medium Range)
Cast time1 sec
Duration5 sec
MechanicInvulnerable
Effect #1Dummy (3)
Value: 100
Effect #2Apply Aura (6)
Aura type id 393
Value: 100
Effect #3Apply Aura (6)
Aura type id 414
Value: 100
Effect #4Apply Aura (6)
Aura type id 51
Value: 100
Effect #5Apply Aura (6)
Aura type id 150
Value: 100

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Crowd Control appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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