Spell
Crusader's Resolve
Physical
Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
Tooltip
Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.
How it works
Its aura procs every time its trigger condition is met.
Crusader's Resolve is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 69.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Crusader's Resolve.
What it does
Crusader's Resolve is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Crusader's Resolve (record #383843).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 69 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 42 Trigger spell: Crusader's Resolve |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Crusader's Resolve appears in: 1 talent.
Talents
- Crusader's Resolve for Paladin (Holy, Protection, Retribution)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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