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Crusader's Resolve

Spell

Crusader's Resolve

Physical

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Paladin

Instant castSelf Only

Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.

Crusader's Resolve

Tooltip

Enemies hit by Avenger's Shield deal 10% reduced melee damage to you for 10 sec.

How it works

Its aura procs every time its trigger condition is met.

Crusader's Resolve is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 69.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 42. It triggers Crusader's Resolve.

What it does

Crusader's Resolve is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura. It also casts Crusader's Resolve (record #383843).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 69
Misc value: 1
Effect #2Apply Aura (6)
Aura type id 42
Trigger spell: Crusader's Resolve

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Crusader's Resolve appears in: 1 talent.

Talents

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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