Tooltip
The tentacle slams the ground, inflicting Physical damage and stunning all enemies in a cone in front of the caster.
How it works
Crush is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 25 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 300. Its area radius is 25 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 25 yards.
What it does
Crush is a Physical spell with a 3 sec cast, a range of 35 yards and effects that last 2 sec. When cast it deals Physical damage (base value 300) in a 25 yard radius and applies an aura in a 25 yard radius. The client files the whole spell under the stunned mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 35 yards (Medium-Long) |
| Cast time | 3 sec |
| Duration | 2 sec |
| Mechanic | Stunned |
| Effect #1 | Dummy (3) Radius: 25 yards |
| Effect #2 | School Damage (2) Value: 300 Radius: 25 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Radius: 25 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.