Tooltip
Smashes the ground with one of its arms, inflicting 20 Physical damage to all players, and additionally inflicting 70 Physical damage and stunning players on that side of the caster for 4 sec.
How it works
Crush is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 70. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 10 yards.
- Effect 3 is School Damage (effect type 2). Its base value is 20. Its area radius is 40 yards.
What it does
Crush is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 4 sec. When cast it deals Physical damage (base value 70) in a 10 yard radius, applies an aura with the stunned mechanic in a 10 yard radius and deals Physical damage (base value 20) in a 40 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 4 sec |
| Effect #1 | School Damage (2) Value: 70 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 10 yards |
| Effect #3 | School Damage (2) Value: 20 Radius: 40 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.