How it works
Crush is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35.6857. Its area radius is 5 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 200. Its area radius is 5 yards.
- Effect 3 is Dummy (effect type 3).
What it does
Crush is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 35.6857) in a 5 yard radius and has a Knock Back effect in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 35.6857 Radius: 5 yards |
| Effect #2 | Knock Back (98) Value: 200 Misc value: 150 Radius: 5 yards |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.