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Crystal Chains

Spell

Crystal Chains

Frost

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Instant cast10 sec cooldownMedium Range

Forms icy chains around an enemy, inflicting 8 Frost damage and locking the target in place for 6 sec.

Crystal Chains

Tooltip

Forms icy chains around an enemy, inflicting 8 Frost damage and locking the target in place for 6 sec.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Crystal Chains is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 8.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26. It scales with 1 times spell power.

What it does

Crystal Chains is a Frost spell with an instant cast, a range of 30 yards, a 10 sec cooldown and effects that last 6 sec. When cast it deals Frost damage (base value 8) and applies an aura. The client files the whole spell under the rooted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
Range30 yards (Medium Range)
Cast timeInstant
Cooldown10 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
MechanicRooted
Dispel typeDispel type id 1
Effect #1School Damage (2)
Value: 8
Effect #2Apply Aura (6)
Aura type id 26
Spell power coefficient: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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