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Crystal Lacerations

Spell

Crystal Lacerations

Shadow

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Instant castAnywhere - Unlimited

Razor sharp void crystals explode from the brittle nexus, inflicting 15 Shadow damage every 1 sec for 8 sec to all players.

Crystal Lacerations

Tooltip

Razor sharp void crystals explode from the brittle nexus, inflicting 15 Shadow damage every 1 sec for 8 sec to all players. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. It applies the infected mechanic. Its area radius is 100 yards. It ticks every 1 sec, 8 times over the full 8 sec (120 base in total).

What it does

Crystal Lacerations is a Shadow spell with an instant cast, an unlimited range and effects that last 8 sec. When cast it applies an aura with the infected mechanic in a 100 yard radius every 1 sec. It stacks up to 12 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Duration8 sec
Proc chanceAlways
Max stacks12
Effect #1Apply Aura (6)
Aura type id 3
Value: 15
Mechanic: Infected
Radius: 100 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Crystal Lacerations appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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