Tooltip
Deals 11.7067 Nature damage to all enemies every 0.5 sec. Lasts 6 sec. This spell requires line of sight.
How it works
Crystal Storm is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 8 yards. It ticks every 0.1 sec, 60 times over the full 6 sec. It triggers Crystal Storm.
- Effect 2 is Trigger Spell (effect type 64). It triggers Crystal Storm.
- Effect 3 is effect type 164, which the datamine does not name. Its base value is 92306. It triggers Crystal Storm.
What it does
Crystal Storm is a spell with a 2.5 sec cast, an unlimited range and effects that last 6 sec. When cast it applies an aura in an 8 yard radius every 0.1 sec. It also casts Crystal Storm (record #92251), Crystal Storm (record #92301) and Crystal Storm (record #92306).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2.5 sec |
| Duration | 6 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 8 yards Period: every 0.1 sec Trigger spell: Crystal Storm |
| Effect #2 | Trigger Spell (64) Trigger spell: Crystal Storm |
| Effect #3 | Effect 164 Value: 92306 Trigger spell: Crystal Storm |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.