Tooltip
Tosses the enemy target into the air, disorienting them but making them invulnerable for up to 6 sec. Only one target can be affected by your Cyclone at a time.
How it works
Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.
Cyclone is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the banished mechanic.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 39. It applies the banished mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -100. It applies the banished mechanic.
What it does
Cyclone is a Nature spell with a 1.7 sec cast, a range of 20 yards and effects that last 6 sec. When cast it applies an aura with the banished mechanic. The client files the whole spell under the banished mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1.7 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 6 sec |
| Mechanic | Banished |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Banished |
| Effect #2 | Apply Aura (6) Aura type id 39 Misc value: 127 Mechanic: Banished |
| Effect #3 | Apply Aura (6) Aura type id 118 Value: -100 Misc value: 127 Mechanic: Banished |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.