How it works
Daggerfall is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 56. Its base value is 1.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 67. Its base value is 1.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 105. Its base value is 1.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 0.5 sec. It triggers Shadow Burn.
What it does
Daggerfall is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 0.5 sec. It also casts Shadow Burn.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 56 Value: 1 Misc value: 64367, 1 |
| Effect #2 | Apply Aura (6) Aura type id 67 Value: 1 Misc value: 64367 |
| Effect #3 | Apply Aura (6) Aura type id 105 Value: 1 Misc value: 64367 |
| Effect #4 | Apply Aura (6) Aura type id 23 Value: 1 Misc value: 64367 Period: every 0.5 sec Trigger spell: Shadow Burn |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.