Tooltip
The Aggregation of Horrors smashes the ground, inflicting 20 Shadow damage to all players and transforming nearby shards into Fractured Skardyn.
How it works
Dark Awakening is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 20. Its area radius is 150 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 100 yards.
What it does
Dark Awakening is a Shadow spell with a 1.6 sec cast and a range of 150 yards. When cast it deals Shadow damage (base value 20) in a 150 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | 1.6 sec |
| Effect #1 | School Damage (2) Value: 20 Radius: 150 yards |
| Effect #2 | Dummy (3) Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dark Awakening appears in: 1 boss encounter.
Boss encounters
- Aggregation of Horrors in Khaz Algar
Encounter creatures: Fractured Skardyn, Aggregation of HorrorsRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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