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Dark Hand

Spell

Dark Hand

Physical

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2 secTower 100

The Undying Sentinel strikes its current target with a deadly touch, inflicting 170 Physical and 170 Shadow damage and knocking the target back.

Dark Hand

Tooltip

The Undying Sentinel strikes its current target with a deadly touch, inflicting 170 Physical and 170 Shadow damage and knocking the target back.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 170.

What it does

Dark Hand is a Physical spell with a 2 sec cast and a range of 100 yards. When cast it deals Physical damage (base value 170).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast time2 sec
Effect #1School Damage (2)
Value: 170

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dark Hand appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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