Tooltip
Marked with a musical note, inflicting 4.5 Cosmic damage every 1 sec.
Upon activation, triggers either or.
How it works
Dark Rune is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec, 15 times over the full 15 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10.
- Effect 3 is Dummy (effect type 3).
What it does
Dark Rune is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and effects that last 15 sec. When cast it applies an aura every 1 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 15 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 10 |
| Effect #3 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dark Rune appears in: 1 boss encounter.
Boss encounters
- Midnight Falls in March on Quel'Danas
Journal section: Stage Three: Midnight Falls > Death's Requiem; Stage One: Final Tolls > Grim Symphony > Death's Dirge; Stage One: Final Tolls > Death's Dirge
Encounter creatures: L'ura, Midnight Crystal, Dusk Crystal, Dawn CrystalRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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