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Deafening Roar

Spell

Deafening Roar

Physical

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2 sec2 sec cooldownVision Range (AOI)

The caster unleashes a monstrous roar, inflicting 30 Physical damage to players and interrupting any spell being cast for 4 sec.

Deafening Roar

Tooltip

The caster unleashes a monstrous roar, inflicting 30 Physical damage to players and interrupting any spell being cast for 4 sec. Players hit also have their movement speed reduced by 50% for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Deafening Roar is built from 4 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 100 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its area radius is 100 yards.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Defeaning Roar.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Falling Debris.

What it does

Deafening Roar is a Physical spell with a 2 sec cast, a range of 100 yards, a 2 sec cooldown and effects that last 4 sec. When cast it deals Physical damage (base value 30) in a 100 yard radius and interrupts spellcasting in a 100 yard radius. It also casts Defeaning Roar and Falling Debris.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time2 sec
Cooldown2 sec
Global cooldownNone
Duration4 sec
Effect #1School Damage (2)
Value: 30
Radius: 100 yards
Effect #2Interrupt Cast (68)
Radius: 100 yards
Effect #3Trigger Spell (64)
Trigger spell: Defeaning Roar
Effect #4Trigger Spell (64)
Trigger spell: Falling Debris

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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