Tooltip
Creates a Death Blossom at a location. After 15 sec., it will detonate, inflicting 72.7683 Shadow damage to any players standing on the blossom, and increasing their movement speed by 50% for 6 sec.
If no player is affected by the Death Blossom's detonation, it will explode over a large area, infecting all players with Dispersed Spores.
How it works
Death Blossom is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 72.7683. Its area radius is 2 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 50. Its area radius is 2 yards.
What it does
Death Blossom is a Shadow spell with an instant cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals Shadow damage (base value 72.7683) in a 2 yard radius and applies an aura in a 2 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 6 sec |
| Effect #1 | School Damage (2) Value: 72.7683 Radius: 2 yards |
| Effect #2 | Apply Aura (6) Aura type id 31 Value: 50 Radius: 2 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.