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Death Grip

Spell

Death Grip

Shadow

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Death Knight

Instant castMedium Range

Harnesses the energy that surrounds and binds all matter, drawing the target toward you and forcing the enemy to attack you.

Death Grip

Tooltip

Harnesses the energy that surrounds and binds all matter, drawing the target toward you and forcing the enemy to attack you.

How it works

It works on charges (charge category 1428); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 0.5 sec global cooldown.

  1. Effect 1 is effect type 77, which the datamine does not name.

What it does

Death Grip is a Shadow spell with an instant cast and a range of 30 yards. The client files the whole spell under the knockbacked mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range30 yards (Medium Range)
Cast timeInstant
Global cooldown0.5 sec
GCD categoryCategory id 133
ChargesCharge category id 1428 (charge count not in the datamine)
MechanicKnockbacked
Effect #1Effect 77

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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