Tooltip
Find Weakness increases the damage of finishing moves by 5%.
Shadow Dance increases the damage of finishing moves by 5%.
Shadow Blades increases the damage of finishing moves by 5%.
How it works
Death Perception is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 219. Its base value is 5.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 5.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 107. Its base value is 5.
What it does
Death Perception is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Apply Aura (6) Aura type id 219 Value: 5 Misc value: 12, 874 |
| Effect #2 | Apply Aura (6) Aura type id 107 Value: 5 Misc value: 12 |
| Effect #3 | Apply Aura (6) Aura type id 107 Value: 5 Misc value: 33 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Death Perception appears in: 1 talent.
Talents
- Death Perception for Rogue (Assassination, Outlaw, Subtlety)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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