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Death Ray

Spell

Death Ray

Nature

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1.5 sec10 sec cooldownSelf Only

Unleashes four streams of deadly energy that destroy any enemy targets they touch.

Death Ray

Tooltip

Unleashes four streams of deadly energy that destroy any enemy targets they touch.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Summon (effect type 28). Its base value is 1.

What it does

Death Ray is a Nature spell with a 1.5 sec cast, no range (it targets the caster), a 10 sec cooldown and effects that last 20 sec. When cast it summons a creature.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time1.5 sec
Cooldown10 sec
Global cooldownNone
Duration20 sec
Effect #1Summon (28)
Value: 1
Misc value: 33882, 64

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Death Ray appears in: 1 boss encounter.

Boss encounters

  • Yogg-Saron in Ulduar
    Journal section: Stage Two: Descent Into Madness > Sara
    Encounter creatures: Yogg-SaronRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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