Tooltip
Treemouth retches out in a cone in front of it, inflicting 25 Nature damage to all players struck and summoning 4 Decaying Slimes.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Decay Spray is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its base value is 4.
- Effect 2 is School Damage (effect type 2). Its base value is 25. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12.
What it does
Decay Spray is a Nature spell with a 2.5 sec cast, a range of 40 yards, a 5 sec cooldown and effects that last 1 sec. When cast it deals Nature damage (base value 25) in a 10 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | 2.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 1 sec |
| Effect #1 | Dummy (3) Value: 4 |
| Effect #2 | School Damage (2) Value: 25 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Decay Spray appears in: 1 boss encounter.
Boss encounters
- Treemouth in Brackenhide Hollow
Encounter creatures: Treemouth, Decaying SlimeDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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